
With Firewalk Studios' new vibrant FPS multiplayer Concord soon to airdrop on PS5 and PC for players everywhere, a firsthand preview of the game's diverse accessibility features has been revealed, with Principal Gameplay Designer Prof Brown going into detail about the development cycle and what we can expect on day one.
Brown emphasizes that developing an exciting game like Concord "that has something for as many people as possible to enjoy" was a priority throughout the entire process, rather than an afterthought. In other words, the gameplay and everything in between were carefully crafted around the goal of absolute accessibility for all players, instead of creating the entire game first and then adding taped-on accessibility features at the end.